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E V O L V E M O B I L E

Category Archives: Media and Content Creator Guides

Help Us, Help You (Get Codes)

 So you’ve found a game you are dying to make content for, you’ve hunted down the correct PR person and you’re about to send off an email to request a code. But wait! PR agents get tons of messages requesting codes every day and each of these messages needs to be verified…

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Evolve PR’s Favourite Things of 2017

The year is almost over, so we here at Evolve PR thought it would be a good time to do our own “best of the year” list! Here are our favourite things that we worked on this year!   Brian Rowe, PR Specialist, Taco Aficionado .. I had the good fortune of…

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How to Join the Cool Kids: Signing Up for Terminals

What is Terminals? Terminals is the ultimate place for gaming enthusiasts, journalists, and developers to share in their love of games. Gamers of all stripes can check out some of the hottest upcoming releases from both AAA and indie devs that are currently working with Evolve PR and receive updates as soon…

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Evolve’s PR-to-English Dictionary Vol. 1

Something we find ourselves doing with alarming frequency here at Evolve PR is explaining different terms to people. Admittedly every industry has its own lexicon, and we work with all sorts of bright young devs, journalists, and content creators who are still picking up the games industry lingo. That being the case,…

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Evolve PR’s Completely Unreasonable Expectations of the Media

“What do you expect from media?” It’s one of the most common questions we receive. After all, there are perks to being considered media, like free games, cool swag, and skipping event lines. So, in an age where everyone can have a voice, who do we consider to be media, and what…

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The Evolve PR Guide to Getting the Most Out of E3 for Media, Streamers, and Content Creators

In the coming months, we’re going to present a series of tips and guides about various parts of this wondrous industry, focused on helping media and content creators–new and established–to work with PR (or developers and publishers in general) more effectively. Some of it may seem elementary to folks who’ve been doing…

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