by Tom Ohle | Dec 1, 2020 | Terminals.io
TL;DR I wrote a long-ass blog post, but I also realize your time is valuable. If you just don’t want to read through it all, here’s the gist: We’re launching Terminals 2.0 on December 8. We’ll have a livestream on December 8 at 10:00 Pacific/13:00 Eastern/19:00...
by Tom Ohle | Nov 23, 2020 | Media and Content Creator Guides, PR
How Game Developers and PR Reps Decide Who Gets Review Keys and When to Send Them When you’re preparing to launch any game—but especially massive, highly anticipated ones—you spend a lot of time answering questions about review keys. In fact, we in a game-marketing...
by Tom Ohle | May 31, 2017 | Events, Media and Content Creator Guides
In the coming months, we’re going to present a series of tips and guides about various parts of this wondrous industry, focused on helping media and content creators–new and established–to work with PR (or developers and publishers in general) more...
by Tom Ohle | Mar 9, 2017 | Events
We always like to try out new things–new ways to help streamers, media, and… well… whoever get the most out of their time at events. PAX can be an overwhelming experience, with so many games to play, and all those shiny lights. It can be hard to...
by Tom Ohle | Jan 7, 2014 | PR
Let’s face it: video game marketing hasn’t always been the best. We have to get people excited about products that are half-finished (or just a twinkle in the designer’s eye); we have to deal with development delays that throw our well-planned...