Before we dive in…

This time of year a lot of PR, community, and marketing teams are busy looking ahead, considering which events to attend, and when and where to make their big announcements. The summer window presents a prime opportunity to get your game in front of players, press, and influencers, with dozens of physical and digital events. With so many options, it’s easy to get overwhelmed. We’re here to help, as the Evolve Insights team once again dove into oceans of data to fish out a treasure trove of key points in order to chart a course for future event planning. 

This study is a shortened version of a much larger, in-depth analysis of 45 showcases from the summer 2023 showcase season, encompassing events that took place between May 24 and August 31. With it, we hoped to determine the overall performance of notable showcases, as well as identify several approaches to how a game should be positioned for the next showcase season and beyond.

Basically, is being featured at one or several summer showcases worth it? Let’s find out.

Methodology

Data collection relied on searches using Boolean operators within Meltwater, along with a one-week search window for each title, starting from the showcase in which they participated. The search parameters included both the event and game name across all titles to guarantee consistency. As this is the shortened version of a much longer study, some data and context may be omitted.

For a more detailed breakdown of both our data and methodology, please refer to the full study, which provides a more thorough analysis of the data we collected.

The Study in a Nutshell

Press Coverage

Coverage Numbers

The 45 showcases analyzed for this study generated over 70k+ articles covering 991 unique game titles, representing a significant increase over last year’s 31 showcases, which presented a total of 759 games and resulted in more than 46k articles. 

In terms of coverage numbers, PlayStation Showcase, Summer Game Fest, Xbox & Starfield, gamescom Opening Night Live, Ubisoft Forward, and Nintendo Direct generated the most articles and were responsible for 81.7% of total coverage.

Chart 1 – Total Coverage by Event

Across the almost one thousand games showcased over the summer, only 33 games earned more than 500 articles. 25 games received 48.81% of total coverage, with the other 966 titles comprising the remaining 51.19%. Starfield was a standout title this year, receiving more coverage than the bottom 803 games combined.

Chart 2 – Game Titles That Generated Over 500 Total Coverage

Image of a pie chart demonstrating share of voice for all the video game titles that received over 500 total online media coverage across the 45 showcases analyzed for this study. Starfield made up 8.72% with 5927 articles. Spider-Man 2 made up 4.19% with 2846 articles. Alan Wake 2 made up 4.14% with 2811 articles. Super Mario Bros Wonder made up 2.83% with 1926 articles. Assassin's Creed Mirage made up 2.59% with 1759 articles. Prince of Persia: The Lost Crown made up 2.45% with 1665 articles. Metal Gear Solid Delta: Snake Eater made up 2.31% with 1567 articles. Avatar: Frontiers of Pandora made up 1.59% with 1079 articles. Super Mario RPG made up 1.09% with 742 articles. Forza Motorsport made up 1% with 680 articles. 966 other video game titles comprised the remaining 51.19% with 34780 articles.

Games Social Echo

Social echo is determined by total direct shares on X (formerly Twitter), Facebook, and Reddit. As with coverage numbers, Starfield and Spider-Man 2 remained the top two games. However, the rankings (see chart 2) shifted slightly, with titles like Final Fantasy VII Rebirth, Sengoku Dynasty and Baby Steps appearing in the list.

Chart 3 – Top 10 Games by Total Direct Social Shares on Twitter, Facebook, and Reddit

Column chart demonstrating the top 10 games by total direct social shares on Twitter, Facebook and Reddit. Starfield is in first place with 64833 shares. Spider-Man 2 is in second place with 51160 shares. Metal Gear Solid Delta: Snake Eater is in third place with 47364. Alan Wake 2 is in fourth place with 38895 shares. Assassin's Creed Mirage is in fifth place with 29778 shares. Mortal Kombat 1 is in sixth place with 20364 shares. Final Fantasy VII Rebirth is in seventh place with 15181 shares. Sengoku Dynasty is in eight place with 13385 shares. Baby Steps is in ninth place with 12768 shares. Finally, Crimson Desert is in tenth place with 12729 shares.

Coverage numbers alone do not determine a game’s appeal, represented here with social echo demonstrating variance in audience interest. Even if a game doesn’t get as much coverage as its counterparts, metrics like social media presence and direct shares may be capable of influencing future media attention and elevating a game’s visibility.

Live Stream Viewership & Watchtime

Out of 45 events, we collected live-stream viewership and watchtime data for 37 of them from owned channels.

Peak Viewership

Chart 4 – Top 20 Events by Peak Live Viewership: YouTube and Twitch-Owned Streams

Bar chart demonstrating the top 20 showcases by peak live viewership combined on Twitch and Youtube-owned streams. PlayStation Showcase is in first place with 946736 peak viewers. Nintendo Direct is in second place with 717380 peak viewers. Summer Game Fest is in third place with 685518 peak viewers. Xbox & Starfield is in fourth place with 454535 peak viewers. Day of the Devs Summer Edition is in fifth place with 432571 peak viewers. Destiny 2 Showcase is in sixth place with 303864 peak viewers. Ubisoft Forward is in seventh place with 254366 peak viewers. OTK Games Expo is in eighth place with 102784 viewers. Gamescom Opening Night Live is in ninth place with 112320 peak viewers. Capcom Showcase is in tenth place with 95954 peak viewers. Devolver Direct is in eleventh place with 93931 peak viewers. PC Gaming Show is in twelfth place with 70218 peak viewers. Xbox Extended is in thirteenth place with 42478 peak viewers. Meta Quest Gaming Showcase is in fourteenth place with 27281 peak viewers. Into the Infinite: A Level Infinite Showcase is in fifteenth place with 19097 peak viewers. ID@Xbox Showcase is in sixteenth place with 14001 peak viewers. Future Games Show is in seventeenth place with 13835  peak viewers. Awesome Indies Show is in eighteenth place with 12685 peak viewers. Future Games Show (Gamescom) is in nineteenth place with 8842 peak viewers. Finally, Wholesome Direct is in twentieth place with 6980 peak viewers.

On YouTube, only 7 out of 37 showcases surpassed 100K in peak live viewership, with the average and median peak viewership for the remaining 29 showcases hovering around 11K and 4.3K, respectively.
On Twitch, overall peak viewership was lower than on YouTube. Summer Game Fest earned the top spot with 242.7K peak viewers, in contrast to YouTube’s top peak of 796K viewers for PlayStation Showcase. The median peak viewership for the top five Twitch streams was 168K versus YouTube’s median peak of 442K for the top five streams.

 Watchtime

Chart 5 – Top 20 Events by Watchtime Hours: YouTube and Twitch-Owned Streams

Bar chart demonstrating the Top 20 Events by Watchtime Hours combined on YouTube and Twitch-Owned streams. Summer Game Fest is in first place with 1078916 hours watched. 
PlayStation Showcase is in second place with 1017838 hours watched. Xbox & Starfield is in third place with 711880 hours watched. 
Destiny 2 Showcase is in fourth place with 684919 hours watched. 
Nintendo Direct is in fifth place with 450356 hours watched. 
OTK Games Expo is in sixth place with 364122 hours watched. 
Ubisoft Forward is in seventh place with 363495 hours watched. 
Gamescom Opening Night Live is in eighth place with 192050 hours watched. 
Final Fantasy 16 Showcase is in ninth place with 158406 hours watched. 
Day of the Devs Summer Edition is in tenth place with 154759 hours watched. PC Gaming Show is in eleventh place with 140418 hours watched. 
Capcom Showcase is in twelfth place with 58855 hours watched. 
Xbox Extended is in thirteenth place with 51890 hours watched. 
Devolver Direct is in fourteenth place with 51238 hours watched. 
Meta Quest Gaming Showcase is in fifteenth place with 18244 hours watched. 
ID@Xbox Showcase is in sixteenth place with 16164 hours watched. Future Games Show is in seventeenth place with 14814 hours watched. Cyberpunk 2077: Phantom Liberty REDstreams is in eighteenth place with 12173 hours watched. 
Awesome Indies Show is in nineteenth place with 10573 hours watched. 
Finally, Future Games Show (Gamescom) is in twentieth place with 10538 hours watched.

Unsurprisingly, big publishers, namely PlayStation and Xbox, commanded the most unique viewers and watchtime during the showcase season, with the notable exception being Summer Game Fest.

Audience Peaks

Chart 6 – Median Peaks in Audience by Time as Percentages (grouped every 5%)

Line chart demonstrating the median peaks in audience by time as percentage grouped every 5%.

For a more in-depth breakdown of Chart 6, please refer to the full study, which also considers peak viewership tendencies for events of varying lengths. 

Basically, this chart displays how peak viewership fluctuates over the duration of a showcase. If a stream was 1 hour long, viewership tended to peak 21-24 minutes into the event, with a secondary peak occurring between 42-45 minutes into the stream.

At the beginning of a showcase, average viewership tended to be less than 85% of the peak audience. This means that if an event peaked at 200K viewers, games shown within the first three minutes of a one-hour showcase may have fewer than 153K viewers watching during that specific timeframe. Overall, games featured closer to the beginning of a show seemed to have the lowest live viewership.

In essence, for shorter showcases (90 minutes and less), games placed after the first 15 minutes and before the last 5 minutes may have the best results in terms of potential viewership. Meanwhile, for longer showcases (90 minutes and more), the best placement tended to be after the first 15 minutes and before a show’s halfway point, especially for events that ran for over 3 hours.

Steam

Chart 7 – Game Follower Growth in Raw Numbers Starting from Event Day (as provided by SteamDB across 7 days)

Bar chart showing the top 20 games in terms of steam follower growth across 7 days, starting from when the game appeared in a showcase. 

Starfield is in first place with 72.91K followers gained across 2 appearances at events. 
Black Myth: Wukong is in second place with 61.67K followers gained across 1 appearance at events. 
Cities: Skylines II is in third place with 32.06K followers gained across 1 appearance at events. 
Payday 3 is in fourth place with 25.91K followers gained across 2 appearances at events. 
Armored Core VI: Fires of Rubicon is in fifth place with 23.48K followers gained across 1 appearance at events. 
Remnant 2 is in sixth place with 16.49K followers gained across 3 appearances at events. 
Warhaven is in seventh place with 9.53K followers gained across 5 appearances at events. 
Cyberpunk 2077: Phantom Liberty is in eighth place with 9.44K followers gained across 4 appearances at events. 
Wayfinder is in ninth place with 8.42K followers gained across 4 appearances at events. 
Lies of P is in tenth place with 7.76K followers gained across 2 appearances at events. 
Stormgate is in eleventh place with 6.67K followers gained across 3 appearances at events. 
Nivalis is in twelfth place with 6.18K followers gained across 3 appearances at events. 
The Precinct is in thirteenth place with 5.53K followers gained across 2 appearances at events. 
Street Fighter 6 is in fourteenth place with 5.49K across 2 appearances at events. 
The First Descendant is in fifteenth place with 5.48K followers gained across 2 appearances at events. Blasphemous 2 is in sixteenth place with 4.82K across 1 appearance at events. 
Tempest Rising is in seventeenth place with 4.07K followers gained across 1 appearance at events. Mortal Kombat 1 is in eighteenth place with 3.90K followers gained across 2 appearances at events. Menace is in nineteenth place with 3.84K followers gained across 1 appearance at events. 
Finally, Jumplight Odyssey is in twentieth place with 3.70K followers gained across 2 appearances at events.

Our biggest takeaway from Steam follower growth data is that numerous games that generated fewer than 500 articles still experienced significant follower increases. Titles like Black Myth: Wukong (328 total articles) and Armored Core VI (144 articles) both ranked in the top five in terms of Steam follower growth. These results, like social echo, show how audience interest may differ from media interest, with four of the top five titles in this list not breaking 500 total coverage.

Twitter

Chart 8 – Game Follower Growth in Raw Numbers for Games Starting From Event Day (as provided by Social Blade)

Bar chart showing the top 20 games in terms of Twitter follower growth across 7 days, starting from when the game appeared in a showcase. 
Street Fighter 6 is in first place with 413.14K followers gained across 2 appearances at events.
Starfield is in second place with 75.42K followers gained across 2 appearance at events.
Senua's Saga: Hellblade 2 is in third place with 22.28K followers gained across 2 appearances at events.
Cyberpunk 2077: Phantom Liberty is in fourth place with 15.69K followers gained across 4 appearances at events.
The Plucky Squire is in fifth place with 10.65K followers gained across 2 appearances at events.
Armored Core VI: Fires of Rubicon is in sixth place with 9.01K followers gained across 1 appearance at events.
Lies of Pi is in seventh place with 8.61K followers gained across 2 appearances at events.
Teardown is in eighth place with 8.55K followers gained across 2 appearances at events.
Immortals of Aveum is in ninth place with 6.87K followers gained across 3 appearances at events.
Marvel Snap is in tenth place with 5.62K followers gained across 2 appearances at events.
Castlevania Advance Collection is eleventh place with 5.42K followers gained across 1 appearance at events.
Romancelvania is in twelfth place with 5.13K followers gained across 2 appearances at events.
Sticky Business is in thirteenth place with 4.74K followers gained across 2 appearance at events.
Ghost Trick: Phantom Detective is fourteenth place with 4.55K followers gained across 1 appearance at events.
Payday 3 is in fifteenth place with 4.39K followers gained across 2 appearances at events.
Call of Duty: Modern Warfare 3 is in sixteenth with 4.35K followers gained across 1 appearance at events. Warframe is in seventeenth place with 4.09K followers gained across 1 appearance at events.
Fields of Misteria is in eighteenth place with 3.19K followers gained across 1 appearance at events.
Mortal Kombat 1 is in nineteenth place with 3.19K followers gained accross 2 appearances at events.
Finally, Warhammer Age of Sigmar: Realms of Ruin is in twentieth place with 3.13K followers gained across 3 appearances at events.

When looking at individual titles, Street Fighter 6 dominated the rest in terms of Twitter account growth, with an addition of 413.14k followers during a seven-day period. The list of titles present in this list also varies from the previously shown charts, with many games showing notable Twitter growth despite generating low coverage numbers.

Combined Comparative Analysis

Below, we have condensed most of the data presented in this study into a single chart, providing a visual representation of how the top seven showcases compare to each other in terms of the six data points we considered.

Chart 9 – Top 7 Showcases Divided by Data Segment

A 100% stacked column chart showing the top 7 showcases divided by the six data points we looked at in this study.

For Social Echo, PlayStation Showcase is in first place with 35.15%. Summer Game Fest is in second place with 15.52%. Xbox & Starfield is in third place with 13.53%. Gamescom Opening Night Live is in fourth place with 10.20%. Nintendo Direct is in fifth place with 3.19%. Ubisoft Forward is in sixth place with 3.40%. PC Gaming Show is in seventh place with 3.05%.

For Peak Viewer count on owned YouTube streams, PlayStation Showcase is in first place with 26%. Nintendo Direct is in second place with 22.08%. Summer Game Fest is in third place with 14.47%. Xbox & Starfield is in fourth place with 11.07%. Ubisoft Forward is in fifth place with 4.81%. Gamescom Opening Night Live is in sixth place. PC Gaming Show is in seventh place.

For Peak Watchtime in hours on owned YouTube streams, PlayStation Showcase is in first place with 25.02%. Summer Game Fest is in second place with 20.19%. Xbox & Starfield is in third place with 15.29%. Nintendo Direct is in fourth place with 12.37%. Ubisoft Forward is in fifth place with 6.18%. Gamescom Opening Night Live is in sixth place with 3.16%. PC Gaming Show is in seventh place.

For total coverage per event, PlayStation Showcase is in first place with 18.54%. Summer Game Fest is in second place with 15.83%. Xbox & Starfield is in third place with 15.76%. Gamescom Opening Night Live is in fourth place with 15.01%. Ubisoft Foward is in fifth place with 6.98%. Nintendo Direct is in sixth place with 6.65%. PC Gaming Show is in seventh place with 2.88%.

For Twitter follower growth, Nintendo Direct is in first place with 43.21%. Xbox & Starfield is in second place with 11.49%. Summer Game Fest is in third place with 10.22%. Gamescom Opening Night Live is in fourth place with 8.47%. Ubisoft Forward is in fifth place with 3.69%. PlayStation is in sixth place with 2.76%. PC Gaming Show is in seventh place.

Finally, for Steam follower growth, we are missing notable data for PlayStation Showcase, Nintendo Direct an Ubisoft Forward. However, when looking at the other showcases. Gamescom Opening Night Live is in fourth place with 25.38%. Xbox & Starfield is in second place with 20.50%. PC Gaming Show is in third place with 8.24%. Summer Game Fest is in fourth place with 7.21%.

Overall, when it comes to coverage and watchtime, PlayStation Showcase came out on top. Outside of first-party showcases, Summer Game Fest provided the largest boost across categories. For Steam follower growth, gamescom Opening Night Live saw the strongest jump, with Summer Game Fest and PC Gaming Show delivering strong numbers, as well. Finally, with Twitter followers, Nintendo Direct provided the biggest boost to many featured games, surpassing other showcases in that regard.

Conclusion

This summer showcase season featured 991 unique game titles, a 27.9% increase compared to 2022, with 57.51% of games generating fewer than 10 articles, an increase of 3.51% compared to 2022. The 2022 event season had 759 game titles, which already felt like too many for media and consumers to pay attention to, a factor that was largely exacerbated in Summer 2023.

Does Attending A Showcase Make Sense?

Just as in our 2022 study, it depends, but here are a few points to consider:

Have a Strong Asset or Big Reveal

Securing placement in a publisher or first-party showcase increases the odds of seeing media coverage and Steam follower growth, and yearly cornerstone events like Summer Game Fest and gamescom Opening Night Live are also very likely to yield positive results. That being said, with the sheer number of games being featured, standing out with a great video asset or significant announcement is important in order to break through the noise.

Consider Money & Placement

Many of the best-performing events are either invite-only or have hefty costs. Additionally, time placement during the show can also affect your game’s visibility, as peak viewership trends indicate a lower number of viewers at the beginning of a showcase and near the end of longer events. Inquiring about an event’s planned run time and mentioning placement when discussing participation may prove beneficial.

Follower Growth

While the seven showcases we identified may be the best overall performers according to our analyzed data points, shows like Guerilla Collective, Wholesome Direct, Future Games Show, Awesome Indies Shows, Future of Play Direct, and Day of the Devs all made it among the top 15 showcases for Steam follower growth, indicating that participation in other showcases can still develop strong traction with consumers. 

Social Engagement

In terms of social metrics, attending any summer showcase may still be viable. Your game may not have gotten much coverage or Steam followers, but could still garner strong social media interest, a key stepping stone to expanding your game’s audience for future marketing beats.

What About Skipping All The Shows?

While events provide platforms with thousands (or tens of thousands) of viewers, it does the same for all the other games you’ll be competing against. Carving a more opportune window after the noise from events dies down may provide better reach and impact when well executed, particularly if it’s followed by a key activity such as an open beta.

And while we did see more activity compared to last year, July generally tends to have more available windows for attention, so pushing any activities to this period can make sense depending on the planned beat and the game’s current state during its campaign.

Thematic Steam sales or other digital events, such as Steam Next Fest, LudoNarraCon, and many other selections that appear throughout the summer are also still valuable options. While they may not always result in significant media coverage, these events present direct-to-consumer opportunities that can help create a grassroots push, which can then lead to strong wishlist and Steam follower growth.

Only One Path Among The Many

We aimed to present an overview of the overall picture. While showcases are certainly worthwhile in the right situation, they’re not the only solution to creating a thriving promotional campaign. Social media presence, influencer marketing, and direct-to-consumer strategies are other key components of a successful campaign. 

And hey, if you don’t want to think about any of this, consider hiring a gaming-focused PR, community, video production, and research agency to help. We might know one (hint: it’s us!)

Note: If ever you would like to see the full study, just let us know at [email protected], and we will gladly send it your way 🙂

Written by Avery Di Soriano, Cassandra Campbell, Christophe Garlaschi, Gustavo Alvarenga, Poe Chuang, Stephanie Groves, and Vanessa Tolentino

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